Raden Nurhasanah Umar Saputra: Game Writer & Level Design Portfolio

Hi, I’m Dena! I'm a level designer and game writer specializing in heavy narrative exploration games. I delve deeper into the psychological crime genre, combining it with mental health issues and real-life stories to make unique gameplay experiences with multi-layered narrative.

I’m comfortable with collaborative teamwork, as I often take on the role of managing and organizing tasks for the team and similar leadership positions in the past.

Language: Bahasa Indonesia (native), English (proficient)

Software used: UE5, Blender, DaVinci Resolve, Kit Scenarist, Notion, Figma

What to expect from me:

  • Experimental idea brewing, rapid prototyping, and a bunch of playtesting throughout the development process.

  • Open-minded to critique and discussion to improve the project, even if it means to re-do everything from the start.

  • Organized, trackable, objective, and accountable progression.

LinkedIn: Raden Nurhasanah Umar Saputra

Genre: Detective, Story-Rich, Suspense, Drama

A spin-off of Control by Remedy Entertainment. It’s a cinematic adventure game with crime investigation flashbacks, delivered from the perspective of a grandfather with photographic memory and mental illness. (Solo project)

Snow Church

Don't Go Back

Genre: Mystery, Suspense, Psychological, Drama

A dark escape-exploration game with immersive narrative investigation through the eyes of a child escaping abduction revolves around a satanic cult and human trafficking loop. (Solo project)

Genre: Third-Person Shooter, Mystery, Thriller, Psychological

A survival detective game interwoven with deep depth of Indonesian culture, wrapped in layered narratives, eerie combat, and dark-psychological atmospheric gameplay. (Solo project)

Black Puddle

Future Siren

Genre: Third-Person Shooter, Mystery, Action, Choice Matters

A branching survival game entwined with supernatural powers, fast-paced combat, and dark psychological depth of Indonesian culture, designed for memorable replayability. (Solo project)