About Me

I came from a product design background, so I have a more scientific approach towards level design. I like experimenting to gain an optimal idea/solution, so most of the time, I use the iterative and rapid prototyping method while adapting it to the current situation. I always make sure the decisions I make are reasonable and meaningful, either directly or indirectly.

My hobby as a writer makes me resonate deeply with storytelling, so it leads me into creating spaces that show more narrative, which deepens the gameplay experience.

Besides using Unreal Engine 5 to develop a game, I use Blender to make 3D models and visualizations. You can see my learning journey (back in 2022) to learn about making environments in various styles in Blender (while learning english) at this Instagram account. The picture below shows some of the work that I've done in the past.