about me / 3D Modelling
Before delving into level design, my product design background led me to learn 3D modelling—from accurate blueprint-based modelling to freestyle creation, material setting, lighting, and final image/animation rendering.
Back in uni, I trained professionally in Fusion360, and I’ve also mentored high school students in a bootcamp made by UNICEF Indonesia, teaching the technical and creative aspects of the application and product design.
eXPERIENCES
Mentor — Innovation Challenge 2022: Generasi Terampil Bootcamp (UNICEF Indonesia)
July 2022 - October 2022 (Contract) / Hybrid
Served as lead mentor teaching 3D modeling with Fusion360 to high school participants unfamiliar with CAD software, ensuring practical application to real-world problem-solving.
Collaborated on curriculum design, teaching methods, and timeline structures to maximize student engagement during hybrid physical and online bootcamps.
Represented East Java region mentors in UNICEF Indonesia’s official DEMO DAY video, highlighting communication clarity, team collaboration, and learner-driven design guidance.
Member of Integrated Digital Design Laboratory (Institut Teknologi Sepuluh Nopember)
October 2021 - October 2022 / On-site
Textured and rendered medical prosthetic 3D models with high realism for promotional and internal documentation, applying detailed surface storytelling through texture mapping.
Supported rapid prototyping workflows, 3D printing, and silicone fabrication, enabling faster iteration cycles and stronger team support during medical product development.
Conducted precise reverse engineering of medical-grade equipment, delivering detailed measurement sketches and 3D models that optimized cost without compromising functional quality.
Product Design Intern (Letterinpine)
July 2021 - September 2021 (Internship) / Remote
Concepted and developed modular wooden toy designs balancing safety, playfulness, and low-cost production, applying systemic thinking to physical product design.
Reverse-engineered popular toy structures to match brand aesthetics, improving designs through iterative refinement and user experience focus.
Organized collaborative workflows across design complexity levels to ensure balanced workloads, fostering smooth teamwork and delivery.
cERTIFICATIONS
3D Basic Hardsurface Modeling & Texturing - Agate Academy, Oct 2023
3D Low Poly Character Modeling & Texturing - Agate Academy, Oct 2023
Projects
Aside from learning Fusion360, I also learnt to use Blender before learning Unreal Engine 5. Back in 2022, I did (almost) daily Blender artwork to improve my skillset.
This resulted in 143 artworks, and 57 of them got published on my Instagram. This exercise trained my environmental composition, visual storytelling, and iterative design skills. The pictures below are some of the outputs of that journey.






















































































































































































































